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Definition
Sound API only supports playing PCM wave files. Type: System.InvalidOperationException. Source: System at System.Media.SoundPlayer. C#.NET - Playing.wav in C# problem - Asked By Dmitry Gavrilyuk on 24-Feb-12 06:13 AM Hi to all. When I trying to play wav file I'm getting the.
Plays the .wav file using a new thread, and loads the .wav file first if it has not been loaded.
Exceptions
The elapsed time during loading exceeds the time, in milliseconds, specified by LoadTimeout.
The file specified by SoundLocation cannot be found.
The .wav header is corrupted; the file specified by SoundLocation is not a PCM .wav file.
Examples
The following code example demonstrates the use of the Play method to asynchronously play a .wav file. This code example is part of a larger example provided for the SoundPlayer class.
Remarks
The Play method plays the sound using a new thread. If you call Play before the .wav file has been loaded into memory, the .wav file will be loaded before playback starts. You can use the LoadAsync or Load method to load the .wav file to memory in advance. After a .wav file is successfully loaded from a Stream or URL, future calls to playback methods for the SoundPlayer will not need to reload the .wav file until the path for the sound changes.
If the .wav file has not been specified or it fails to load, the Play method will play the default beep sound.
Security
FileIOPermission
for reading files. Associated enumeration: Read
for reading files. Associated enumeration: Read
UIPermission
for access to native code. Associated enumeration: SafeSubWindows
for access to native code. Associated enumeration: SafeSubWindows
Applies to
See also
-->Definition
Plays the .wav file using a new thread, and loads the .wav file first if it has not been loaded.
Exceptions
The elapsed time during loading exceeds the time, in milliseconds, specified by LoadTimeout.
The file specified by SoundLocation cannot be found.
The .wav header is corrupted; the file specified by SoundLocation is not a PCM .wav file.
Examples
The following code example demonstrates the use of the Play method to asynchronously play a .wav file. This code example is part of a larger example provided for the SoundPlayer class.
Remarks
The Play method plays the sound using a new thread. If you call Play before the .wav file has been loaded into memory, the .wav file will be loaded before playback starts. You can use the LoadAsync or Load method to load the .wav file to memory in advance. After a .wav file is successfully loaded from a Stream or URL, future calls to playback methods for the SoundPlayer will not need to reload the .wav file until the path for the sound changes.
If the .wav file has not been specified or it fails to load, the Play method will play the default beep sound.
Security
FileIOPermission
for reading files. Associated enumeration: Read
for reading files. Associated enumeration: Read
UIPermission
for access to native code. Associated enumeration: SafeSubWindows
for access to native code. Associated enumeration: SafeSubWindows